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Unity From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity in C#. [Second Edition, February 2018] Unity From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity in C#. [Second Edition, February 2018]
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Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018] Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018]
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Unity From Zero to Proficiency (Foundations): A step-by-step guide to creating your first game with Unity. [Second Edition, November 2017] Unity From Zero to Proficiency (Foundations): A step-by-step guide to creating your first game with Unity. [Second Edition, November 2017]
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Unity From Zero to Proficiency (Advanced): Create multiplayer games and procedural levels, and boost game performances: a step-by-step guide [Second Edition, February 2018] Unity From Zero to Proficiency (Advanced): Create multiplayer games and procedural levels, and boost game performances: a step-by-step guide [Second Edition, February 2018]
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1. Unity From Zero to Proficiency (Beginner): A step-by-step guide to coding your first game with Unity in C#. [Second Edition, February 2018]

Description

Second Edition updated for Unity 2017, Published in February 2018
Why this book can help you to get started with Game Development
Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started.
Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started".

This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding.

Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding.

Content and structure of this book
In this book, the second book in the series, you will become comfortable with scripting in Unity by creating a simple survival game. The book includes:
  • A list of the learning objectives at the start of each chapter.
  • Step-by-step activities.
  • Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.
  • Quizzes to test your knowledge.
  • Full project and code solutions (in JavaScript and C#) for each chapter.
  • Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.
The content of each chapter is as follows:
  • Chapter 1 gives an introduction to JavaScript and to core principles that will help you to get started with coding. You will learn key programming concepts such as variables, variable types, or functions.
  • Chapter 2 helps you to code your first script. You will learn how to code following best coding practices, debug your code, and also avoid common errors.
  • Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction. You will learn to implement a scoring system, to detect collisions, and to load new levels.
  • Chapter 4 explains how you can create and update a user interface for your game (e.g., displaying images and messages onscreen) using scripting.
  • Chapter 5 explains how you can polish-up your game. You will add a splash-screen, a simple inventory system, sound effects, as well as a mini-map.
  • Chapter 6 explains how to add Non-Player Characters (NPCs) with Artificial Intelligence (AI). You will configure each NPC and get them to either follow the player or walk along a simple path of your choice, and also detect collision with them.
  • Chapter 7 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).
If you want to start scripting with Unity, using a tried-and-tested method: download this book now

2. Unity From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. [Second Edition, February 2018]

Description

Why this book can help you to get started with Game Development
Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started.
Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started".

This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding.

Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding.

Content and structure of this book
In this book, the third book in the series, you will become comfortable with programming in C# by creating a simple survival game in Unity. The book includes:
  • A list of the learning objectives at the start of each chapter.
  • Step-by-step activities.
  • Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter.
  • Quizzes to test your knowledge.
  • Code solutions (in C#) for each chapter.
  • Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.
The content of each chapter is as follows:
  • Chapter 1 provides an introduction to C# and explains key programming concepts such as variables, variable types, polymorphism, constructors, or methods as well as best practices for C# programming within Unity.
  • Chapter 2 helps you to code your first script in C#. It explains common coding mistakes and errors in Unity, and how to avoid them easily.
  • Chapter 3 gets you to use C# to instantiate, use and control Rigidbody objects from your script as well as explosions.
  • Chapter 4 explains how to create a simple weapon management system. You will create weapons (e.g., a gun and a grenade launcher), manage the collection of ammunition, and also implement a user interface to keep track of ammunition.
  • Chapter 5 explains how to use Mecanim and NavMesh navigation to control an animated NPC that detects, follows, or shoot at the player.
  • Chapter 6 makes it possible to combine the skills that you have acquired in the previous chapters to create a fully functional level. You will also learn how to generate a maze (or game level) dynamically from your code.
  • Chapter 7 provides answers to Frequently Asked Questions (FAQs) related to FSM, NavMesh, Rigiddbody components, or Artificial Intelligence. It also provides links to additional exclusive video tutorials that can help you with some of your questions.
  • Chapter 8 summarizes the topics covered in the book and provides you with more information on the next steps
If you want to start programming in C# using a tried-and-tested method: download this

3. Unity From Zero to Proficiency (Foundations): A step-by-step guide to creating your first game with Unity. [Second Edition, November 2017]

Description

Why this book can help you to get started with Game Unity 5 and unity 2017
Game programming can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and get started (e.g., lack of time or coding expertise).
Often, these barriers seem higher than they actually are. You may be a teacher trying to introduce games in the classroom, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on the games that you enjoy playing; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started".

This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from a wide range of backgrounds from no knowledge of coding or game development to good levels of proficiency in Unity.

Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity.

Content and structure of this book
In this book, which is the first book in the series, you will become comfortable with Unitys interface and its core features, by creating a project (with no coding involved) that includes both an indoor and an outdoor environment. The book includes:
  • A list of the learning objectives at the start of each chapter.
  • Step-by-step activities.
  • Opportunities to engage in deeper learning and problem-solving skills through the challenges offered at the end of each chapter.
  • Quizzes to test your knowledge.
The content of each chapter is as follows:
  • Chapter 1 provides general information on game engines and explains why you should use such software, and how, by using Unity more specifically, you can create games seamlessly.
  • Chapter 2 takes you through the very first steps of installing Unity and becoming familiar with the interface. It will also show you the different shortcuts necessary to navigate through scenes and projects in Unity.
  • Chapter 3 gets you to create and export your first scene by combining built-in objects. You will learn how to manage objects, apply textures and colors, and transform objects to create a simple scene.
  • Chapter 4 explains how you can create an indoor scene (i.e., a maze) with built-in shapes. You will also work with and manage lights in your scene to set the atmosphere and navigate through the scene with a First-Person Controller.
  • Chapter 5 explains how to create an island with sandy beaches and palm trees using Unitys built-in assets. You will also drive a car and pilot a plane.
  • Chapter 6 provides answers to frequently asked questions.
  • Chapter 7 summarizes the topics covered in this book and provides tips for your next steps.
If you want to get started fast with unity: download this book today.

4. Unity From Zero to Proficiency (Advanced): Create multiplayer games and procedural levels, and boost game performances: a step-by-step guide [Second Edition, February 2018]

Description

***New Edition, for Unity 2017***
Why this book can help you to Create Multi-player Games, Procedural Levels and Boost the Performance of your Games

Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers. Maybe you are a teacher or a parent trying to motivate your student or child to get into coding, but with no previous programming or game development experience; maybe you are a hobbyist who would love to create simple games and share them with your friends; maybe you are a student who would like to learn more about C# or game development, but you just don't know where to start or what resources to use; you may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started". This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding. Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding.

Content and structure of this book
In this book, the fourth book in the series, you will learn to create a simple network game, generate levels procedurally, and optimize the performance of your game. This book can be read as a standalone (you don't need to have read the previous books in the series, although it may help) and focuses on four aspects: procedural level creation, database access, multi-player networked games, and code and project optimization (i.e., memory and speed).The main idea behind this book is to save you some headaches when you need to maintain your code or expand your game, and to help you to find the time to actually code your game, by explaining simple and effective ways and best coding and organizational practices that you can use easily to create more code (and games) in less time with less stress and more fun.


The content of each chapter is as follows:

  • Chapter 1 explains how you can create procedural levels, using arrays, text files, XML files, or images, and avoid spending a lot of time creating your scene manually.
  • Chapter 2 explains how you can read and write data from/to a database through Unity to save and update user preferences.
  • Chapter 3 explains how to create a simple (but fun) network tank game that can be played by two remote players.
  • Chapter 4 explains advanced techniques to boost the performance of your game, and to make your code and project easily maintainable.
  • Chapter 5 provides answers to frequently-asked questions.


The book includes:
  • Step-by-step activities.
  • Challenges at the end of each chapter.
  • Quizzes.
  • Code solutions for each chapter.
  • Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download.
After buying the book, you also get access to the author, if you have any question, and to plenty of free add-ons worth over $100 exclusively made available to you (e.g., member area with weekly updates, over 25 tutorials (video and text), cheat sheets, discounted paperback copies, and much more!)

If you want to start creating multi-player games and procedural levels using a tried-and-tested method: download this book now

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